![]() Also, because of how the graphical release is set up, we're currently stuck with one font size, which will impact some tile sets of course. A few other indicators need to come back, and some tiles are working a little oddly (brooks for example). We'll need to work through those - you can still use the settings to scale it up if you like. Zooming the interface with the mouse wheel is currently disabled because some of the menus don't react well to being small in width. Here's the first Classic release! There's a lot left to do, but this version is playable and will give you an idea of where things are at.The multi-programmer era is about to begin. Although we're now almost a month past the launch, we're still in the midst of exciting times for Dwarf Fortress. A Bay 12 Report to start the new year! Future of the Fortress is a little longer this time, and it's always complicated when it intersects the holidays, so that'll be up later.Still, things are getting done - the arena patch will be up pretty soon, and Putnam made great progress on linux over the last few days as well. But February is already known to be unusual, and March is shaping up that way as well. The level of exigent circumstances continues to be high! Hopefully after March or so things will have settled down into more familiar patterns. This month's will also be a day or two late. Last month's FotF which I forgot to link: one, two. A reasonably interesting Bay 12 Report to cover January.And the people that aren't me have all been working hard on cool stuff! As expected, things haven't really settled down for March either, but I've been working hard to keep April free and clear for a return to more normal work. Here's the report for this month! And here's the FotF reply.A monthly report and a reply to the Q and A to start the month, a month where circumstances have calmed down a bit so I should actually have some things to post here as we enter the land of patches once more.Also, we did a PC Gamer podcast with the Quds. In the meantime, we have a Blind interview coinciding with the beginning of the Dwarf Fortress Hot Potato for MSF. 50.08 should be together in a few days, featuring baby animals, more crop pictures, more boulders, autosave fix, and the return of legends XML export! Then we'll turn to logs/reports and archer fixes as well as gearing up for adventure mode.Here's the report to start May and also the Future of the Fortress reply.And 50.09 is also in progress - the return of the game log and we're working toward report/announcement persistence and some archery fixes/changes as well. We're having our first meeting for the adventure mode sound effects tomorrow, and I'll need to get an adventurer running around soon for that and for upcoming artwork, so that's a simultaneous thing going on. Putnam got me through setting up the Windows Subsystem for Linux and it's mostly playing nice with everything, so there's some hope that I'll just be able to compile from within MSVC itself to make the Linux builds. This week has been going well! The experimental SDL2 branch is stabilizing after a few patches, and this should pave the way for some speed increases as well as the Linux and Mac versions. We’ll keep an eye on the thread.Now available at Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 50.08 (May 2, 2023) WindowsĪll Versions Current Development: RSS Feed, Release Feed, Here's a two hour stream we did with Salford Sal, going on a tour of a twenty year fortress and generally talking about the game. If you have any problems with this hotfix, please let us know in the replies below. Fix for save failure caused by ResearchProjectComponent saving invalid data Fix for not being able to exit the end credits screen. Fix for crash on start up caused by unrecognised timezone. Choose twopointhospital_patch_beta from the drop-down menu. Right-click Two Point Hospital in your game library and select Properties.ģ. If you’d like to test out the new hotfix, you can download it by following these steps:ġ. We’ll be adding it to a beta branch first before migrating it over to the default branch. We’ve been hard at work improving the game and we’re ready to release a hotfix for a few minor issues that have cropped up. It’s amazing to see so many people enjoying the game and sharing their experiences everywhere. Thank you all so much for joining us at Two Point Hospital. **UPDATE 31 AUGUST - Hotfix V1.01 is now live on the main branch! Thank you for your continued support and keep letting us know if you have any issues**
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